My first itch.io game - a port of my biggest game from Scratch - Super Mario Crossover Maker.

Original Game: https://scratch.mit.edu/projects/700231490/

Original Description:

Instructions

Edit Mode:

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- Click to place blocks 

- Arrow Keys or WASD to scroll around 

- Navigate the buttons on the side for more control over the level 

- Click on some things (Such as enemies or message blocks) to edit their properties. 

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Play Mode: 

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- Arrow Keys to Move 

- Z to sprint 

- Space to jump 

- Click on enemies to damage them (Jump on Mario enemies instead) 

- Number Keys to cycle through hotbar 

- Up arrow to enter doors/portals 

- Walk or run into pipes to enter them 

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Share your level codes here: https://scratch.mit.edu/discuss/topic/612216/

Notes and Credits

A redone version of Mario X Minecraft 14.5, now with more blocks and more features that don't feature just Minecraft stuff, but a whole bunch of other stuff from Mario's neighboring franchises (Mostly stuff from the Mario X Other Games series). This project really tests the limits of Scratch. 

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New features: 

- Layers: It is now possible to have up to 3 non-full blocks share the same tile space (A door sharing the same space as water for example)

- 10,000 Sub-Areas instead of 10 

- New Orientation setting (5) which mirrors the selected object

- 15x12 instead of 12x9 

- A cleaner and more organized UI

- 2.5D physics 

- 200 enemy limit as opposed to 100 (Limit is also per sub-area now as opposed to the whole level) 

- Bigger levels (600x100 as opposed to 100x100) 

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This is basically a watered down version of SMBX or a watered down version of BenjaminWins11's SMM3 project. Big shoutout to Turbowarp because this project was developed entirely on Turbowarp. Without it, this project would've been a nightmare and a half to code. Credit to @SpideyPlaysMC for the list data I used for the Auto-aligning tiles, and also for most of the SMW assets. The rest of the SMW assets came from spriters resource. 

Most assets belong to Nintendo and Mojang

StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorGamingWithDominic
GenrePlatformer
Tags16-bit, 2D, GameMaker, maker, mario, Retro
Average sessionA few seconds

Development log

Comments

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cool

this a not scratch

 i love how theres 8-bit power moons and sards

The 8-bit moons and moon shards came straight out of Mario Odyssey.

ik

ik

i bet the loading screen is just a picture

This Will Long To Load I'll Get A Link

it takes long to load

Yeah

shit i lost

don't care

First comment lol